I know this one has already played the rounds, but this is superb. Fascinating essay about the audio visual language of video games.
Remember when Miyamoto made that videogame about those plumbers? The real revolution with that videogame was in the style of communication. It was a tremendous leap forward in how articulate synesthetic audiovisual could be. Coins looked like they sounded and they sounded the way they behaved in the context of the mechanics. Each element — the brick, the turtle, the pipe — was a well-formed, understandable audiovisual videogame unit.