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When the game designer of Duke Nukem was adapting the Overlook Hotel to make it one of the levels in the first person shooter, he noticed many spatial impossibilities. Doors that weren’t supposed to be there, windows that aren’t supposed to be there, and rooms that shouldn’t be there. That’s how Rob Ager gets interested in the spatial impossibilities of The Shining. I think it’s time I give this film another view.

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